Adventure Mode: a story your lesson can carry

When students see Adventure Mode, lesson-scoped resume, and the assignment switch.

Best for
Classroom teachers
Typical use
5 minutes

Chapter 9 of 24 · Verified

Adventure Mode turns a lesson into a short interactive story. Students make choices, answer questions drawn from your source material, and earn XP as they go. It is optional, and as of the August 2026 update it only appears when you want it to.

If you have not built a lesson yet, start with Prepare a lesson.

When students see it

Two things must both be true before the Adventure panel appears for students:

Condition Where you control it
You left Adventure on for this assignment. Project Settings has an "Include Adventure in this assignment" switch. Turn it off and the panel disappears from the student view entirely.
There is a lesson to build a story from. Adventure needs source material or an analysis to work with. An empty workspace does not advertise it.

The switch defaults to on, so lessons you shared before this update behave exactly as they did.

Resume is tied to the lesson now

A student's saved adventure belongs to the lesson it was made from. If they open a different lesson, they are not offered "Resume Adventure" from last week's story, and choosing an old save from a different lesson politely refuses rather than pulling them out of today's work. This closes a real classroom problem: students quietly resuming a past adventure instead of attending to the current lesson.

One honest note: adventures saved before this update carry no lesson tag, so the very first resume after the update may still offer an older story. Every save made from now on is tagged.

Language

Adventure has its own language control with three settings: the lesson language only, the lesson language with a translation, or a multilingual mix. When a translation is included, the second language now follows your Universal Settings translation choice instead of always being English. See Universal Settings for how that control works.

Practical guidance

  • Graded work: turn the assignment switch off. Adventure is practice and engagement, not assessment.
  • XP worries: XP earned in an adventure spends in the same place as all other XP. Removing the adventure does not take away anything a student already earned.
  • Teachers in family mode see the Adventure panel pre-expanded in the sidebar rather than the student presentation.